IGTAP update history
Quick answer
IGTAP has been in players' hands since its February demo, and the update trail is short enough to read in one sitting. Here's the full timeline.
The demo era (February–June 2026)
| Date | Update | What it changed |
|---|---|---|
| Feb 20 | Demo launch | The five-course demo goes live; day-one bugfix follows the next day |
| Feb 26 | Demo patch #2 (0.5.2) | Early balance and crash fixes |
| May 6 | Demo extension teased | Devs confirm the demo gets extended |
| Jun 1 | Update + raffle teased | Giveaway announced alongside new content |
| Jun 5 | Demo update | The big mid-demo content drop |
| Jun 8 | Next Fest + hard mode | Steam Next Fest; hard-mode reminder for the B-side push |
| Jun 15 | B-sides released | Hard-mode versions of the demo courses — the biggest single addition |
The road to launch (September 2026)
| Date | Note |
|---|---|
| Sep 8 | Official notice: demo saves will not transfer to the full game |
| Sep 18 | The demo appears at Tokyo Game Show |
| Sep 21 | 1.0 launch — the full game unlocks, adding the areas beyond the demo's pit |
What we're watching next
The launch build's new areas (the grass zone, the Atom Collider and the upgrade tree behind it) are the community's immediate frontier — expect routes, hidden-upgrade maps and balance notes to develop over the coming weeks. We update the relevant guides as things firm up; if you spot something we haven't covered, the contact link is in the footer.