UNOFFICIAL FAN GUIDE — LAUNCH BUILDLEVELS · HIDDEN UPGRADES · B-SIDES · FAQ
IGTAP Guidean Incremental Game That's Also a Platformer

How to play IGTAP

Quick answer

IGTAP is a loop: clear a short platforming course as fast as you can, get paid in watts, spend those watts on upgrades and clones, then let your clones replay your best time and pay you again while you work on getting faster. Everything else is built on top of that.

The core loop, step by step

  1. Run a course. Every course is timed. Finishing pays watts; finishing faster pays more, and your fastest run becomes your best time.
  2. Spend the watts. Base reward, multipliers, movement abilities and clone tech all come out of the same wallet.
  3. Buy clones. A clone replays your best time on that course forever. Clones earn a fraction of your reward (0.1× to start), and they keep running while you're elsewhere.
  4. Unlock movement. Wall jump, dash and mid-air jump are purchases too — each one opens new courses and shortcuts through the ones you already know.

Your first 30 minutes

  • Finish Level 1 once, then put your first watts into base reward. It lifts both your payout and your clones' payout at once.
  • Buy your first clone the moment it's affordable and watch it loop. Improving your best time retroactively improves every clone on that course.
  • Grab wall jump as soon as it appears. Level 2's second half expects it, and so do most early secrets.
  • Don't grind for a perfect run yet. A clone replaying a decent route beats you chasing a great one.

Reading the HUD

StatWhat it means
RewardWhat you personally earn for finishing the course
Clone reward multThe fraction of your reward each clone earns (starts at 0.1×)
Best timeYour fastest run — clones replay this exact line
ClonesHow many of you are running the course right now

Beginner traps

  • Chasing records too early. Shaving 0.2s off a run pays less than the clone you could have bought with the same watts.
  • Ignoring the clone multiplier. Buying more clones before raising the multiplier means many tiny payouts instead of fewer, larger ones.
  • Sleeping on hidden pickups. The demo hides ten-ish upgrades in plain sight — wall-boost jumps and fake-looking spikes give them away. See Hidden Upgrades.
  • Rage-restarting. Deaths cost time, not progress. The course itself never gets harder; your fingers do all the leveling.

Once the loop clicks, the next step is learning to move — head to Movement Techs.

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